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I really love the vibe and atmosphere of this game so far! It's really cool, and I'm really excited to see where it goes and what happens with it.


Bugs I noticed: When you pick up the key you get from the book, no key is actually added to your inventory, meaning you can't unlock the door. There was thankfully already a save file in the downloaded game that allowed me to skip forward, but I feel like I missed some stuff.

I'm not sure if there just isn't anything after this part yet, but in the church I was unable to leave or do anything else after talking to Cent. Not sure if that's where it currently ends, or if the door event just didn't work.

This is really cool so far though, I'm really obsessed with the aesthetic and the atmosphere! I hope you get the chance to work on it more and continue the project!

tysmm! And yes I'm currently working on the game with another co developer so hopefully it'll be better! Final game should be on steam, tysm for your support! Lmk if you'd like to be in the final credit being an demo tester heh

Super excited!! I'll definitely be keeping an eye out for it! But that would be lovely! And if you need any playtesters further down the road I'd be happy to help out ^^

Hello players it would be nice if yall fill out this form after playing;-) https://forms.gle/cYAZrdaVgBjESBji7

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Omg yes I accept feedback through this page 😼😼

I recently noticed there's another game on Itch.io also titled "Hypocrite" — and I’m so sorry! I had no idea when naming my game, and I didn’t mean to use the same title.

The name “Hypocrite” came from the Chinese term 偽善者, and honestly... I didn’t think to check if the name was already in use. That’s totally on me.

This game is inspired by things like Mandela Catalogue, 8:11, and FTUT, and is not connected at all to the other Hypocrite game. Just wanted to clear that up in case anyone’s confused!